Toxic emission: stages and legal framework Euro III was introduced on 1 January 2006 and is progressively being introduced to align with European introduction dates. In the early 2000s, Australia began harmonising Australian Design Rule certification for new motor vehicle emissions with Euro categories. These standards are used in relation to the emissions standards.
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New models introduced must meet current or planned standards, but minor lifecycle model revisions may continue to be offered with pre-compliant engines.Īlong with Emissions standards the European Union has also mandated a number of computer on-board diagnostics for the purposes of increasing safety for drivers. No use of specific technologies is mandated to meet the standards, though available technology is considered when setting the standards.
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Non-compliant vehicles cannot be sold in the EU, but new standards do not apply to vehicles already on the roads. Compliance is determined by running the engine at a standardised test cycle. For each vehicle type, different standards apply. In the European Union, emissions of nitrogen oxides ( NO x), total hydrocarbon (THC), non-methane hydrocarbons (NMHC), carbon monoxide (CO) and particulate matter (PM) are regulated for most vehicle types, including cars, trucks (lorries), locomotives, tractors and similar machinery, barges, but excluding seagoing ships and aeroplanes.
EU4 EXTENDED TIMELINE WIKI EU MOD
You can find links to download the mod on the Paradox Plaza and Steam Workshop. The Tenth Idea mod allows countries to take up to 10 idea groups, up from 8 in vanilla EUIV and base Extended Vanilla Experience.
EU4 EXTENDED TIMELINE WIKI EU MODS
Mechanics Orthodox patriarchates Sub Mods EVE - The Tenth Idea ĮVE - The Tenth Idea is an edit of the previously published mod by JNT.Mullen, made to create compatibility between EVE and the Tenth Idea mod. Outside of what was previously mentioned there are a lot of smaller changes that make up the overall religious changes in EVE, such as rebalanced base modifiers provided by religions, rebalanced religious mechanics, new religious decisions, new religious triggered modifiers, reworked religious decisions and more. These changes also include the introduction of flavour events as well a reworking the currently existing events for the religions. Many mechanics that were only available to certain religions have been ported over to other religions in order to provide them with more flavour. Religious tolerance has been reworked in EVE, now instead of tolerance only reducing revolt risk in appropriate provinces, it has an effect on the ability to convert said province's religion, meaning that countries that have high religious tolerance will find it much harder to convert other religions. So for example a country with few Protestant provinces and a bad ruler will lose more stability than a country whose provinces are mainly Protestant and has a good leader when converting to the Protestant religion.
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In EVE countries are less able to indirectly control nodes where they have little direct influence, this is done by significantly reducing the amount of trade power countries receive from trade propagation as well as lowering the cap on the amount of caravan power countries are able to get in any one node.Ĭonverting religion in EVE is much more like what it was in previous versions of EUIV, countries will lose stability for changing religion, the amount you lose is based on the skill of the country's leader and how religiously cohesive the country is. A few trade goods have had their value reduced in order to help control the overall wealth that trade brings. Trade in EVE has been reworked significantly, many trade nodes have been removed, especially those that added very little to game play, new nodes have been added and trade routes have been altered to create better trade value flow. Mutually exclusive idea groups are as follows: Many idea groups are mutually exclusive meaning picking one group will prevent the ability to pick another one. This was done in an attempt to remove the necessity of certain groups and improve the validity of others. Extended Vanilla Experience boasts new idea groups as well as completely rebalancing the existing idea groups.